Hello! Hope you're doing well.
While my cousin, Nelson, is finishing his work on World 8 (the final steps for a full release), I decided to improve World 3's performance and visual effects. I managed to show a nice glow effect for the ash particles, using a shader, which allows more performance and better results. The previous approach used a script that attached lights to each particle, which impacts the overall game performance and didn't look as nice.
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Massi vs. José is currently using only 2 custom shaders: one for the shape transitions (circle, paw and star) and this new one for glowing particles. Since the demo does not include World 3, this new changes will be visible on both mobile versions and the upcoming, rather soon than later, Steam version!
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